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Showing page 1 of 21 (205 total posts)
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Hi guys, Thought you would all like to share my sculpting channel on Vimeo
HERE
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Fair enough. couple of us on the 3DCoat forum are trying to push ZBrush style detail from 3DCoats voxel tools here is what i have so far -
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Fabledgoat - Thanks, about the lod time, strange that, I will go through and maybe remove a bunch of old work.
An update on the muscle sculpt -
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I have been working with 3D coat trying to push the detail levels that can be acheived with voxel sculpting. Im mid way through this sculpt, 3D coats Voxel sculpting requires a different workflow to conventional sculpting as as soon as you up the level of detail there is no going back (Destructive), So it is very procedural.
As usual ...
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I fun little play around in 3D Coats new Voxel tool set
I Love the abillity to corve and even completely separate pieces of your sculpt see the Jaw here was completely carved away from the main mass all with Just the sculpting tools. Nice program now way better than previous version.
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Ok Im Very impressed with its Sculpting toolset, The voxel sculpting is such a big breakthrough as topology requirements for prototyping becomes a thing of the past in theory.
In practice its got a nice feel though Zbrush sculpting feel has the edge. It is very intuitive and the voxel tools are much more like clay than polygons it just misses ...
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Cheers guys, your support means alot.
Do you remeber this fellow, I G Beck drew a long while ago, and was kind enough to let me turn him from sketch to reality. I found his reference the other day and decided to revisit this little fellow and givehim the retop and rigging he deserved.
Here is where we had him in zBrush a nice pose but as usual ...
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More doodling, Im trying to address overall form more so than b4 so im working through a whole bunch of anatomy excercises.
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