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HOW TO: CRITIQUE YOUR OWN ART & FiGURES (update 1/15/09)

Last post 03-08-2011, 3:09 PM by banjaxedmdt. 46 replies.
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  •  12-10-2008, 5:57 AM 155911

    HOW TO: CRITIQUE YOUR OWN ART & FiGURES (update 1/15/09)

    Over the past 2 years i have had many kind artists help me out and guide me along the way. A few have given great critique and advice, but they are too busy to always critique. some have given good critique but not really explaining in depth. and Most just say "hey thats cool" and give a good word of encouragement.  all of them are good. im not complaining.  

    But! i have come to figure out my own way of critique myself. While its good to get advice, no one can teach you better than yourself. When you get that feeling there is something wrong or "not working" with an image as you paint... stop! dont draw or paint anymore until you figure out what it is.  step away for awhile, flip the image, turn it upside down, and sideways.  check it against the principles and elements of design::::

    here i have made a chart: this should be read from the center out.  you see, the elements and principles are surrounding the smallest circle.  Story, Mood, Idea, Concept.   your image should orbit around whatever that is for you.  to the side of the circle there are some pointers i picked up from books and various places.   Following the image there is a "Do's and Dont's of Art" list.  If you guys want to add pointers to the Do's and Dont's list, feel free to post right here in this thread.  ill update list. 

     

    DO's and DONT's OF ART

    DO'S

    Do consider WHAT you are painting: what about the image is most important. get that done first. everything else can have less attention. 


    Do light your image early on and stick to light source.  light falls and rises on planes creating smooth and hard edges.


    Do back light or side light the focal point to make it stand out.. usually with complementary color.  oh and limit the highlights.


    Do check your image as you progress against the art circle to make sure you are following the principles.  is there variety? is there harmony, contrast, unity, etc... 


    Do position the subject or focal point in interesting angles and in the sweet spots of the canvas. (i.e. rule of thirds) 


    Do add detail in the foreground and less detail in the receding shapes to create depth.


    Do compare your image to an artist you look up to.  see what the differences are and how you can attain that same level.  ASK YOURSELF WHY? your favorite artist did what he (or she) did.


    Do consider the material / subject you are painting and how it reacts to light, its surroundings, and gravity.  check against references. 


    Do create variety by not having two intervals the same.  for example. dont have two objects the same size, for they will compete for attention. unless you are making an Alien vs Predator poster. Big Smile

     

    Do find the planes of an object. Watch the angle of surface form as it changes, then record the tone of value cause by the change of angle.  


    ___________________

    DON'TS

    Don't start an image from a a photograph. it will crutch your skills and you will not be able to start an painting without the use of a photo. learn the basics of drawing and construct your image from scratch. use photo references loosely.   


    Don't just draw a character on a white background.  at least add a hint of a setting or textured background.  but this is debatable.


    Don't crop your image on joints. your character will look like an amputee. 


    Don't be afraid of subtle value and color shifts. Otherwise the image will look unfinished and flat. 


    Don't guess anatomy. if you are having trouble drawing a body part, it means you don't understand the anatomy. go research it.


    Don't reinvent the wheel. chances are someone already made the same mistakes you did.  Go to the forums and see what advice other artist are getting. Learn from their mistakes also. 


    Don't use lens flare.  Ever!


    Don't use photoshop filters by themselves. they will make your image flat and lazy. Use them as a starting point and then paint over it.


    Don't just start drawing or painting and shuffle and add things around as you go. This isnt a jigsaw puzzle.  Doing this will most likely end in frustration and failed painting. Plan your composition, value scale and palette with thumbnails. 


    Don't add details all over the image. or in shadow areas.  keep the details in the midtone areas and only near the focal point(s)

     

    Don't paint individual strands of hair. it will look like a head of straw. Paint thick locks of hair starting from dark to light. building up the light, and making smaller and smaller locks of hair.  add soft stray hairs going in random directions for a more realistic look.  Hair is reflective like skin and will reflect its surrounding colors 

     

    ________________________

     BALANCE LINE: the line of balance runs from the sternum down to the weight bearing foot. when both feet are supporting the weight. the line of balance falls between the feet..   you can make any pose you want, just as long as one foot falls under the pit of the sternum.  

     

    BONE LANDMARKS:  the bony areas on this image are marked in dark bold strokes. this is where you use to measure your proportions. also you can place accents of dark or light (depending on your light source)  in these areas to to emphasize your light source.  

     

     

    CONCAVE / CONVEX:  the muscles and bones of the torso act like a fold and tuck process. where there are bone landmarks, there is a tuck / or depression of muscle. this is usually in shadow.  muscles are folded on top of bone and are convex in nature. so naturally they will have highlights and be in the light more. 

     

    INTERCONNECTING LINES.   call it what you will, interconnect or crossing over. if you apply this to your figures, it will bring more realism to the pose.  when overlapping is used with the element of line, this creates an illusion of depth and roundness.  especially true in foreshortening. 

     

     

    Law of motion:  drawing is a long chain of events. IF one body part is drawn, it should then determine the position of the next. if you make an error in the early stages of a scene or figure drawing, it can affect everything else in a unsuccessful way.  

    im sure you have heard of a the scientific genius, sir isaac newton. without going into a science lesson, one of his many laws, is the law of motion. it is simplified to "for every action there is an equal and opposite reaction"  now he was talking about particles and atoms.  but this is also true in the human figure.  if one shoulder goes up or thrust out, the other thrust back, or drop down. if the left arm is moved forward, the right leg is moved forward, along with a twisting torso, to maintain balance and motion. this may seem obvious in large gestures, such as running.  I bring this up because you can also use this to make new and interesting poses.  or to make mediocre pose more dynamic. 


     

     

     


    FaceBook | opendora | MyYoutube
  •  12-10-2008, 5:59 AM 155912 in reply to 155911

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    Yes


    Wacom Evangelist - Europe
  •  12-10-2008, 6:34 AM 155914 in reply to 155912

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    You forgot a "DON'T".........Don't upload images that are too wide for the forums....it's inconsiderate and makes people have to scroll left and right to see the whole image  Wink
    Wizard's First Rule
  •  12-10-2008, 7:00 AM 155918 in reply to 155914

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    Ooo epic! I should print this out :D Thanks! <3

    WEBSITE: http://schin-art.com | BLOG: http://schin-art.blogspot.com | Work in progress thread
  •  12-10-2008, 3:31 PM 155990 in reply to 155914

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    sorry Pen.  i was having trouble with photobucket. i was trying to resize it in that.  should be fixed now.
    FaceBook | opendora | MyYoutube
  •  12-10-2008, 4:03 PM 155995 in reply to 155990

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    This is good for a sticky right? Nice one pix, I will be using this. Yes

    AlReidArt.com
    Deviant Art Gallery
  •  12-10-2008, 8:25 PM 156044 in reply to 155995

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    Oh wow Pixmaker! Thanks! :oD

    Photobucket
  •  12-11-2008, 2:17 AM 156110 in reply to 155990

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    Well I only have to scroll a little bit....but I am on an older square monitor instead of my laptops widescreen.
    Wizard's First Rule
  •  12-11-2008, 4:51 PM 156212 in reply to 156110

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    thanks for this pix
  •  12-11-2008, 5:57 PM 156223 in reply to 156212

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    cool post Sam, i'm gonna print it too, i think having a reference of 'tick boxes' will really help me, there's always something i forget, i usually end up pm'ing one of you guys, but then i always get annoyed with myself for missing something, so this is really good, nice one, thank you. 
  •  12-11-2008, 9:53 PM 156266 in reply to 156223

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    glad you guys like it.  i changed the first post to be more vertical and still large enough so you can read the text.  now it looks like the letter i.  

    ill be updating this whenever i get more useful pieces of knowledge. so check back in a couple months.  


    FaceBook | opendora | MyYoutube
  •  12-11-2008, 10:29 PM 156272 in reply to 156266

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    Good stuff Sam!

    Now painting on the Human Canvas
    http://www.thehumancanvas.net/
    https://www.facebook.com/TheHumanCanvasTattooAndArtStudio
  •  12-14-2008, 10:50 AM 156732 in reply to 156272

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    This looks really useful pixmaker, though I'd rename "Do's" and "Dont's" as "Maybe " and "Be careful."

    Things just are, then they ain't.
  •  12-14-2008, 11:19 AM 156734 in reply to 156732

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    This should definately be a sticky, really good work.Yes
  •  12-14-2008, 12:40 PM 156738 in reply to 155911

    Re: HOW TO: CRITIQUE YOUR OWN ART!

    Nice post Pix, great rules to draw by.Yes

    Solo
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