Ok Im Very impressed with its Sculpting toolset, The voxel sculpting is such a big breakthrough as topology requirements for prototyping becomes a thing of the past in theory.
In practice its got a nice feel though Zbrush sculpting feel has the edge. It is very intuitive and the voxel tools are much more like clay than polygons it just misses some of the fenesse of zbrush.
Saying that I can pick this up and start using it much better than compared to Mudbox of which tools feel clunky by camapraison.
Sculpting in version 2 really was not that great and it showed in some of the sculpts on the site but ver 3 is shaping out nicely
In a nut, not quite zbrush feel but oh boy! What does the future hold for this, Up and up i think!