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3D Coat - the next ZBrush competitor????

Last post 06-16-2009, 3:37 PM by kenmo. 15 replies.
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  •  01-13-2009, 2:15 PM 165150

    3D Coat - the next ZBrush competitor????

    I'm hearing rumblings on other forums about 3D Coat being the next ZBrush competitor...

    I downloaded the 14 day demo and was quite impressed by it... It's price is only $140.00 US!!!!!

     http://www.3dcoat.com/

    Seems to be quite easy to use....

     

     

  •  01-13-2009, 3:46 PM 165167 in reply to 165150

    Re: 3D Coat - the next ZBrush competitor????

    This looks pretty good for the price. I'm on Mac so considering the problems there seems to have been with Z-brush on Mac this definitely looks like a good option. I still have the same problem though, it's only for Intel Macs and I'm still on the PowerPC chips Sad But certainly one to kep an eye on.

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  •  01-14-2009, 6:38 PM 165697 in reply to 165167

    Re: 3D Coat - the next ZBrush competitor????

    i think this app will only get better & better.....

     

    http://www.3d-coat.com/texturing_sculpting.php?un=7897&page=voxel_sculpting"]Voxel sculpting in 3D-Coat
           

  •  01-23-2009, 7:27 PM 169799 in reply to 165697

    Re: 3D Coat - the next ZBrush competitor????

    I purchased it this past weekend... Very nice software, easy to use....
  •  03-12-2009, 8:41 AM 185205 in reply to 169799

    Re: 3D Coat - the next ZBrush competitor????

    Im gonna give it a trial, Ive been learning zbrush and mudbox but they are both rather expensive, not over priced, just expensive.

    steve


    "what do you mean...I stopped thinking, therefore I disapeared?"


  •  03-17-2009, 4:50 PM 186934 in reply to 185205

    Re: 3D Coat - the next ZBrush competitor????

    I'm loving 3DCoat but not spending as much time as I would like to.....
  •  05-14-2009, 11:44 PM 206336 in reply to 186934

    Re: 3D Coat - the next ZBrush competitor????

    3D coat is a very nice little application. But, its handelling of sculpture and implimentation of painting Textures leaves me feeling kiind of deflated.

    However it's retopology tools are worth the money alone. By far the best out there. Thats what i use it for. If you wanna try it out head over to the 3d coat forum and download the Alpha 3 build with voxel sculpting. Voxel funcionality is VERY impressive (But you'll need a decent GPU to use it) but still no way near as good as ZBrush for usabillity. The interface is too clunky.- muddled

     In a nutshell if you have the need for a absolutley awesome retopology  tool set then this product is worth the money these beat Z brushes Retop set hands down, but dont expect it to produce high levels of detail like zbrush does elsewhere Both ZBrush and MudBox have the upper hand at Sculting and Detailing. 


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  •  05-23-2009, 2:31 PM 209364 in reply to 206336

    Re: 3D Coat - the next ZBrush competitor????

    What do you use for texturing? just curious as I purchased 3DCoat for it's texturing abilities.... One thing that annoys me is the lack of tutorials for 3DC newbies...

    Cheers

    Kenmo

     

  •  05-23-2009, 7:08 PM 209451 in reply to 209364

    Re: 3D Coat - the next ZBrush competitor????

    Well it depends on the model and its use, and how far I am willing to take the UV co'ords. For a high quality organic that I will be using again and again I like to texture the mesh using zbrush setting out the UV's with headus. If its a crisper (say cartoon or texture with lots of crisp edges) I would use mudbox as it allows you to draw with less distortion on the texture directly. It not that I don't think the texturing tools in 3dC are a powerful addition I just prefer the feel of the other applications and I am more proficient with them. 3dc paint the texture directly as does mudbox where as zbrush requires a high level of subdivision of the mesh and uses individual poly painting, which can be more efficient dependant on the task at hand as it does not require a hand setout uv co-ord' set. At the end of the day if you can proficiently use the 3dc texturing set then what ever works for you. You are so right about tutorials I hope to change a few things on that front. As I become more proficioent in applications and find the workflow on current projects too much for one alone I am constantly looking for good artists to ease my burden, I have offered training to a number of individuals but as soon as I commence they either can't devotew the time or revert to poser workflows which just don't fit with conventional means. So I hope to offer a wide range of affordable tutorials on my site soon. I will look into both 3dc and silo for some as thaey are both entry level priced applications and provide all the tools and knowledge one needs to produce high quality models that can be used in any high end animation package.
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  •  05-23-2009, 7:13 PM 209455 in reply to 209364

    Re: 3D Coat - the next ZBrush competitor????

    kenmo:
    One thing that annoys me is the lack of tutorials for 3DC newbies...

    Have you seen these?

    http://www.geekatplay.com/3dcoat/index_org.php

  •  05-23-2009, 7:30 PM 209457 in reply to 209451

    Re: 3D Coat - the next ZBrush competitor????

    WrakeDesign:
    I will look into both 3dc and silo for some as thaey are both entry level priced applications and provide all the tools and knowledge one needs to produce high quality models that can be used in any high end animation package.

    Silo was another one with few tutorials but recently the sainted Glen Southern added a whole bunch of great video tuts.

    http://www.nevercenter.com/videos/tutorials/#beg

  •  05-25-2009, 3:49 AM 209843 in reply to 209455

    Re: 3D Coat - the next ZBrush competitor????

    Yes...Gary Miller tutorials at Geekatplay are some of the best anywhere.... But it appears he has given up on3DC for the interim....
  •  05-25-2009, 11:05 AM 209897 in reply to 209843

    Re: 3D Coat - the next ZBrush competitor????

    The games industry is doomed to an array of uberly detailed characters noooooooooooo!

    Damn these software developers! 

    Looks reasonably interesting, I think we're going to have to wait for it to reach some more artists to see whether it'll be a competitor to Zbrush. 

  •  05-25-2009, 1:26 PM 209934 in reply to 209457

    Re: 3D Coat - the next ZBrush competitor????

    joeparis:

    WrakeDesign:
    I will look into both 3dc and silo for some as thaey are both entry level priced applications and provide all the tools and knowledge one needs to produce high quality models that can be used in any high end animation package.

    Silo was another one with few tutorials but recently the sainted Glen Southern added a whole bunch of great video tuts.

    http://www.nevercenter.com/videos/tutorials/#beg

     

    I've considered purchasing Silo in the past. Now I see there are two favors. Core and Pro... How does the features in Pro compare with 3DCoat (retopology, displacement painting, texturing uv mapping, etc?)...

  •  05-26-2009, 11:46 AM 210171 in reply to 209934

    Re: 3D Coat - the next ZBrush competitor????

    3D coat is not to be confused with Mesh authoing software. In order to use 3D coat you first have to author the mesh in another package.

    3D coat is also not primarily a displacement painter. The deformations that occur in 3D coat are a direct manipulation of the normal rather than the mesh its self. This can cause Big problems in that the resultant exported OBJ is low res and can distort details of the normal you produce. fine for game engines and Real Time rendering but not so great for High res sculpture.

    Essentiallly your painting diplacement directly in the form of a normal map. This is very different to ZBrush displacement, which is direct manipulation of high poly mesh.  This can be great for certain RT applications where a primary Low Poly mesh is to be drawn in the rendering engine. But is not so efficient if your looking for a High Polycount Ultra detailed sculpture piece.

    So let me stress 3D coat is not a standalone solution yet. In order for it to work you need to first author a mesh in a mesh building environment. I prefer to use Silo for its shear speed.

    As to the difference in Silo packages I can't tell you anymore than the nevercenter website, but one would assume that the Core is a basic for personal use and the Pro is for commercial use. I purchased and started with Silo a long time ago when it had just one flavour and as such I have a full professional upgrade at every update. So i have never had to concern myself with the core package.

    Silo is just getting better and better for quick buliding of bases for sculpture and RT use but its displacement painting is far more system limited than a software such as ZBrush. I can only effectively push around a few hundred thousand or so polys in Silo but in ZBrush i can manipulate 20 mil'+, so though the Workflow tailing to Displacement painting then retopology is possible with Silo. It is still far more efficient to build a base mesh structure with silos regular polygon tools then detail with displacement tools.

    Silo for retop is ok but the tools in 3D coat are more intuitive.  Silo for UVing appears to have great features but i find that often it give errors and splits each if the UV shells into individual polys, I prefer Headus UVLayout (by far the best application tailored specifically for this).

    At the end of the day if you know the tools features inside and out it really does not matter which tools you use for what. Though the desired results are pretty consistent in 3D work as to deliverables to a client, the ways that you get there are completely up to you with no hard, fast rules. I big sell Silo to everybody, but ir does take some learning. However its toolset is good and it will provide all the basics that you need to author meshes for use in highend commercial packages, such as maya/max/xsi. With another BIG advantage being that with a bit of knowledge you can completely rebuild the interface how you want it.

    So in my usual basic workflow I use Silo only for mesh authoring. I use Headus UV layout for setting UV's, then I would take the base to either ZBrush or Mudbox and detail, depending on the polycount needed and the level of Detail required I would go ahead and retop using either 3d coat or ZBrush if required. Then on to test rig in animation package.

     

     

     

     

     


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