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<?xml-stylesheet type="text/xsl" href="http://community.imaginefx.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Finished work - 3D</title><link>http://community.imaginefx.com/forums/35/ShowForum.aspx</link><description>Only post final 3D renders here – no WiP</description><dc:language>en</dc:language><generator>CommunityServer 2.1 (Debug Build: 60809.935)</generator><item><title>first 3d post :D</title><link>http://community.imaginefx.com/forums/thread/257063.aspx</link><pubDate>Wed, 18 Nov 2009 07:23:37 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:257063</guid><dc:creator>yngvill</dc:creator><slash:comments>11</slash:comments><comments>http://community.imaginefx.com/forums/thread/257063.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=257063</wfw:commentRss><description>&lt;p&gt;Hi folks. Here&amp;#39;s what I&amp;#39;ve been working on the past month in school. The assignment was to make a photorealistic room. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="512" src="http://community.imaginefx.com/fxpose/yngvills_portfolio/images/256541/original.aspx" width="640" /&gt;&lt;/p&gt;</description></item><item><title>::: KHAlexander - Final Renders :::</title><link>http://community.imaginefx.com/forums/thread/256944.aspx</link><pubDate>Tue, 17 Nov 2009 20:07:02 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:256944</guid><dc:creator>KHAlexander</dc:creator><slash:comments>1</slash:comments><comments>http://community.imaginefx.com/forums/thread/256944.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=256944</wfw:commentRss><description>&lt;p&gt;Oki!&lt;br /&gt;
The final render at last! &lt;img alt=":)" class="bbc_emoticon" src="http://www.c4dcafe.com/ipb/public/style_emoticons/default/smile.gif" /&gt;&lt;br /&gt;
Thanks m8:s for the crits and comments. &lt;br /&gt;
Enjoy, and feel free to crit of course &lt;img alt=":)" class="bbc_emoticon" src="http://www.c4dcafe.com/ipb/public/style_emoticons/default/smile.gif" /&gt;&lt;br /&gt;
Best.&lt;br /&gt;
&lt;br /&gt;
File Info:&lt;br /&gt;
Progs: C4DR11, PSCS3&lt;br /&gt;
Render: Multipass in C4D&lt;br /&gt;
Rendertime: 1 h&lt;br /&gt;
Polys: 219100 (4464100)&lt;br /&gt;
Objects in scene: 2100 (13872)
						&lt;/p&gt;&lt;p&gt;&lt;img height="563" src="http://community.imaginefx.com/fxpose/khalexanders_portfolio/images/256943/original.aspx" width="1000" /&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Titanic's Last Departure I</title><link>http://community.imaginefx.com/forums/thread/243076.aspx</link><pubDate>Sat, 19 Sep 2009 16:09:37 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:243076</guid><dc:creator>Lovas</dc:creator><slash:comments>10</slash:comments><comments>http://community.imaginefx.com/forums/thread/243076.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=243076</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img align="left" alt="Titanic&amp;#39;s Last Departure - &amp;copy;2009 Daniel Lovas" height="863" src="http://dl.getdropbox.com/u/1441382/lovasart/Titanic_A_07_signed_framed_blurred.jpg" title="Titanic&amp;#39;s Last Departure - &amp;copy;2009 Daniel Lovas" width="1520" /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;On 14 April 2250 the luxury interstellar passenger liner Titanic departed from its orbit around Van de Kamp gas giant orbiting the Barnard&amp;#39;s Star, back towards the Earth. A couple of minutes after jumping to the FTL speed she hit an uncharted ice asteroid. The energy shield saved the ship from an instant annihilation but it exploded 20 minutes after the accident, killing the majority of the passanger and the crew. The high casualty rate was due in part to the fact that, although complying with the regulations of the time, the spaceship did not carry enough rescue pods for everyone aboard. &lt;br /&gt;&lt;br /&gt;Six years after the accident, Earth received a digital radio pattern, containing a series of various holograms from the ship. The images were taken during the cruise, some of them only moments before the tragic departure, probably by a news-droid.&lt;br /&gt;&lt;br /&gt;------------------------------&lt;br /&gt;&lt;br /&gt;The first one in my series of illustrations&lt;span style="font-style:italic;"&gt; Titanic&amp;#39;s Last Departure.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If you like the illustration and use the Facebook, please visit &lt;a href="http://www.facebook.com/pages/Lovas/120211254190" title="my Facebook Page" target="_blank"&gt;my Facebook page&lt;/a&gt; and add yourself as a fan, so that you receive future updates regarding my work. Here&amp;#39;s the link:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thank you for your interest in my work!&lt;br /&gt;&lt;/p&gt;</description></item><item><title>Race to Win</title><link>http://community.imaginefx.com/forums/thread/218811.aspx</link><pubDate>Mon, 22 Jun 2009 14:33:16 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:218811</guid><dc:creator>Ruben Drakkar</dc:creator><slash:comments>9</slash:comments><comments>http://community.imaginefx.com/forums/thread/218811.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=218811</wfw:commentRss><description>&lt;p&gt;Hello this is a new submission. Inspired on the best jockey of all times, panamanian, Laffit Pincay Jr. I am trying to evoke efforts and determination enable to success. I hope you like it&lt;/p&gt;&lt;p&gt;&lt;img src="http://i41.photobucket.com/albums/e277/RubenDrakkar/racetowinsmallres2.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;Done in 3ds max, mental ray, photoshop and zbrush&lt;/p&gt;&lt;p&gt;Best Regards&lt;br /&gt;Ruben Drakkar&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Sherman Tank</title><link>http://community.imaginefx.com/forums/thread/234456.aspx</link><pubDate>Thu, 13 Aug 2009 23:19:12 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:234456</guid><dc:creator>warlord</dc:creator><slash:comments>5</slash:comments><comments>http://community.imaginefx.com/forums/thread/234456.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=234456</wfw:commentRss><description>&lt;p&gt;&lt;img height="337" src="http://features.cgsociety.org/newgallerycrits/g80/242680/242680_1250202350_submedium.jpg" title="undefined" width="600" /&gt;&lt;/p&gt;&lt;p&gt;This is a quick render i set up.&lt;br /&gt;modelled in Maya. rendered in hypershot and some post texture in photoshop.&lt;br /&gt;basically i wanted to test hypershot, so quickly took the entire model in there (all as one component), added one material to everything and rendered then textured afterwards in photoshop.&lt;br /&gt;I instantly fell in love with hypershot - its true gravy for anyone that is has a phobia for making nice renders in a program like maya. Only took about 15 minutes, and that was my very first use of Hypershot.&lt;br /&gt;so my plan now is to make a new version of this, by taking a full version of the model - plan to add different materials to each part for the render - as every pin and bolt is a seperate object in the full model. hopefully this will make a much more realistic render.&lt;br /&gt;welcome any crits.&lt;br /&gt;i highly reccomend hypershot - its pretty darn awesome ! &lt;/p&gt;&lt;p&gt;a better res version can be seen at &lt;a href="http://www.conceptdude.com/" style="text-decoration:none;"&gt;www.conceptdude.com&lt;/a&gt;&lt;/p&gt;</description></item><item><title>My Studio/Carrara Work.</title><link>http://community.imaginefx.com/forums/thread/224324.aspx</link><pubDate>Mon, 06 Jul 2009 15:26:13 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:224324</guid><dc:creator>DarwinsMishap</dc:creator><slash:comments>6</slash:comments><comments>http://community.imaginefx.com/forums/thread/224324.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=224324</wfw:commentRss><description>&lt;p&gt;I tought to put&amp;nbsp;my gallery for the two apps into one thread.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I use Studio 2.3 and 3, as well as Carrara 6 Pro with Photoshop 7 and a freakin&amp;#39; mouse for postwork. :)&amp;nbsp; Thank you, to anyone who takes the time to view and/or critique any of my works.&amp;nbsp; I always appreciate the input.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Onward.&amp;nbsp; The newest piece I have is titled &amp;quot;Warlock&amp;quot;.&amp;nbsp; Studio 3 (free version) for the render.&amp;nbsp; Minor postwork in PS7.&lt;/p&gt;</description></item><item><title>New Character</title><link>http://community.imaginefx.com/forums/thread/228419.aspx</link><pubDate>Sun, 19 Jul 2009 01:41:35 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:228419</guid><dc:creator>DarkEdge</dc:creator><slash:comments>3</slash:comments><comments>http://community.imaginefx.com/forums/thread/228419.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=228419</wfw:commentRss><description>A new character I&amp;#39;ve modeled up. Base figure from Poser, morphs done in Zbrush, all other modeling done in Max.&lt;img height="500" src="http://www.darkedgedesign.com/Pics/DE731Redux.jpg" style="width:800px;height:500px;" width="800" /&gt;</description></item><item><title>Commander Bill Norton- 3D Concept</title><link>http://community.imaginefx.com/forums/thread/221837.aspx</link><pubDate>Tue, 30 Jun 2009 09:32:05 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:221837</guid><dc:creator>slowgolde</dc:creator><slash:comments>5</slash:comments><comments>http://community.imaginefx.com/forums/thread/221837.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=221837</wfw:commentRss><description>&lt;p&gt;Hello,&lt;/p&gt;&lt;p&gt;&amp;nbsp;Wanted to share a personal piece I&amp;#39;ve just finished, excuse my laziness but I&amp;#39;m going to quote the description from my gallery!&lt;/p&gt;&lt;p&gt;&amp;nbsp;This is my most recent character study that I initially started as a zsketch but decided to develop into a more finished piece. Facially he isn&amp;rsquo;t based on anyone man, but I was inspired by aged leading actors that still have a physical presence and intensity (Eastwood, Patrick Stewart, late Paul Newman and a touch of Bruce Willis).&lt;br /&gt;&lt;br /&gt;As the concept developed I was reminded of a series of books I read as a child- Rendezvous with Rama. Specifically I thought the role of commander Norton fitted the type of character I was trying to depict. Here&amp;rsquo;s a quick description of Billy Norton:&lt;br /&gt;&lt;br /&gt;&amp;ldquo;Bill Norton is the 55-year-old commander of the spaceship Endeavour. He leads a mission whose task is to explore the alien spacecraft Rama. As a commander, he takes an active role in most of the missions. Just like a true captain, he is always the first one to go in and the last one to come out.&lt;br /&gt;&lt;br /&gt;Norton has two wives, who live on different planets. He is traveling through space for most of the time, so he keeps in contact with his spouses by sending them near-carbon copies of his messages. His hero is Captain James Cook, a mythical explorer of the 18th century. He often relies on the imaginary advices of Captain Cook to make important decisions regarding his missions.&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Modelled in Maya and zbrush, rendered with mentalray. The background was made in post. Initially I was displacing the head but found it was killing render times, so I used a midlevel mesh with a 4k normalmap&amp;hellip;.an awful lot quicker. Rendered at 2800 x 2200, though the final image isn&amp;rsquo;t that aspect. &lt;/p&gt;&lt;p&gt;&amp;nbsp;Really do appreciate any comments or crits,&lt;/p&gt;&lt;p&gt;&amp;nbsp;Cheers,&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Dave&lt;/p&gt;&lt;p&gt;&amp;nbsp;Please take a look at the&amp;nbsp;&lt;a href="http://community.imaginefx.com/fxpose/slowgoldes_portfolio/images/220849/original.aspx" title="Bill Medium" target="_blank"&gt;medium res version.&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img alt="Bill Low Res" height="425" src="http://community.imaginefx.com/fxpose/slowgoldes_portfolio/images/220849/359x425.aspx" style="width:359px;height:425px;" title="Bill Low Res" width="359" /&gt;&lt;br /&gt;&lt;/p&gt;</description></item><item><title>DinoMonsters, new Superheroes.</title><link>http://community.imaginefx.com/forums/thread/223334.aspx</link><pubDate>Fri, 03 Jul 2009 12:48:53 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:223334</guid><dc:creator>damir g martin</dc:creator><slash:comments>5</slash:comments><comments>http://community.imaginefx.com/forums/thread/223334.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=223334</wfw:commentRss><description>&lt;div class="PictureDescription"&gt;&lt;div class="CommonInlineEditOn" id="_ctl0____ctl0____ctl0__ctl0_bcr_PictureDetails1"&gt;&lt;p&gt;I was working hard for the past 3 months.&lt;br /&gt;
I quit my job in TV company to start a career as a cgi artist with
emphasis on character design. This is my first serious venture into the
field.&lt;br /&gt;
                &lt;br /&gt;
Note: If you got interested in the concept past this thread and this
image, be sure to visit home of DinoMonsters at
http://www.dinomonsters.com&lt;br /&gt;
The web page is filled with number of really good looking renders(but
be the judge for your self) turntables and other fun content.&lt;br /&gt;
                 &lt;br /&gt;
                 They are group of characters called DinoMonsters. &lt;br /&gt;
                 They are mutants, half man half dinosaurs, Superheroes that protect mankind from extinction!&lt;br /&gt;
                 I&amp;#39;m trying to make them into a comic book/character art book/toy, and what not, and push this thing further. &lt;br /&gt;
                 &lt;/p&gt;&lt;p&gt;Beside developing this idea, I&amp;#39;m using DinoMonsters to showcase my skills, to try and get some commissioned work my ways cos I&amp;#39;m unemployed!&lt;br /&gt;
             &lt;/p&gt;&lt;p&gt;Comments more then welcomed!&lt;/p&gt;&lt;p&gt;&lt;img height="1250" src="http://community.imaginefx.com/fxpose/damir_g_martins_portfolio/images/223328/original.aspx" width="1016" /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img height="1450" src="http://community.imaginefx.com/fxpose/damir_g_martins_portfolio/images/original/DinoMonsters.aspx" width="1179" /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img height="1288" src="http://community.imaginefx.com/fxpose/damir_g_martins_portfolio/images/223330/original.aspx" width="662" /&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="1800" src="http://community.imaginefx.com/fxpose/damir_g_martins_portfolio/images/223331/original.aspx" width="953" /&gt;&lt;/p&gt;&lt;p&gt;&lt;img height="799" src="http://community.imaginefx.com/fxpose/damir_g_martins_portfolio/images/223333/original.aspx" width="1600" /&gt;&lt;/p&gt;&lt;p&gt;I hope you have enjoyed DinoMonsters! I&amp;#39;m looking forward to share the comic book in near future.&lt;/p&gt;&lt;p&gt;Regards! &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;</description></item><item><title>The Alien Derelict on Sha-Raen</title><link>http://community.imaginefx.com/forums/thread/14104.aspx</link><pubDate>Fri, 02 Feb 2007 01:24:48 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:14104</guid><dc:creator>Lovas</dc:creator><slash:comments>6</slash:comments><comments>http://community.imaginefx.com/forums/thread/14104.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=14104</wfw:commentRss><description>
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&lt;font color="#cc0033"&gt;&lt;em&gt;&lt;img alt="Alien Derelict on Sha&amp;#39;raen" height="748" src="http://community.imaginefx.com/fxpose/lovass_portfolio/images/13838/original.aspx" title="Alien Derelict on Sha&amp;#39;raen" width="1320" /&gt;&lt;br /&gt;
&lt;/em&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p&gt;&lt;font color="#cc0033"&gt;&lt;em&gt;&lt;/em&gt;&lt;/font&gt;&lt;br /&gt;
Sha-Raen is one amongst numerous moons orbiting gasseous planet Jaerena in the Ka&amp;#39;arh star system. Chilly, windy, unpleasant and lifeless world, covered by thin methane atmosphere and with (mostly) frozen lakes and rivers of ammonia. For the inhabitants of the planet Xalli, the only planet in the star system originating intelligent life, this remote moon is interesting mainly because of its surface, rich with iridium ore. It wouldn&amp;#39;t stand a chance as a tourist resort if it wasn&amp;#39;t for the fact that it hosts a rare artefact: an old derelict of an alien spaceship.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
After the remnants of the data from the damaged information system of the ship were reconstructed and translated by&amp;nbsp; Xallian archeologists and xenologists, it became clear that the unfortunate visitors were members of a rather rowdysh race of intelligent monkeys, now locally extinct and dispersed all around the galaxy, originating from the nearby star system of Calyra. They used to call their star &amp;quot;Sun&amp;quot; and their planet, at the time a bluish paradise similar to Xalli, &amp;quot;Earth&amp;quot;. The Ka&amp;#39;arh star was referred by them as &amp;quot;Alpha Centauri A&amp;quot;.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
The postcard depicts one of the numerous visits by the Xallian tourist vessels on the site.&lt;br /&gt;
&lt;br /&gt;
&lt;font color="#0099cc"&gt;&lt;em&gt;This is one in a series of illustrations of my SF&amp;amp;F serial&amp;nbsp; Postcards From Beyond. Done entirely in Cinema 4D &amp;amp; Bodypaint 3D. Sincerely hope there&amp;#39;s at least one SF&amp;amp;F fanatic like me out there, who&amp;#39;s gonna like it... If you don&amp;#39;t like the story behind it, feel free to invent your own.&lt;/em&gt;&lt;/font&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/p&gt;</description></item><item><title>The Rising Tide</title><link>http://community.imaginefx.com/forums/thread/217106.aspx</link><pubDate>Wed, 17 Jun 2009 11:58:35 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:217106</guid><dc:creator>Lovas</dc:creator><slash:comments>6</slash:comments><comments>http://community.imaginefx.com/forums/thread/217106.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=217106</wfw:commentRss><description>
&lt;p&gt;&lt;img alt="The Rising Tide" height="675" src="http://community.imaginefx.com/fxpose/lovass_portfolio/images/217101/original.aspx" title="The Rising Tide" width="1200" /&gt;&lt;/p&gt;

&lt;p&gt;The most detailed image of the Sirius binary star system that today&amp;#39;s
&amp;quot;advanced&amp;quot; science is able to offer shows two blurred dots.&lt;br /&gt;
&lt;br /&gt;
Luckily, we have science fiction.&lt;br /&gt;
&lt;br /&gt;
Late 22nd century. A partly terraformed planet orbiting the Sirius
binary star system. A civil research &amp;amp; observation outpost founded
by ET (European Technate) from Earth. I won&amp;#39;t bother you with the rest
of the story, I&amp;#39;d rather leave it to your imagination.&lt;/p&gt;

&lt;p&gt;Another one in my series of illustrations Postcards From Beyond. &lt;br /&gt;
&lt;/p&gt;</description></item><item><title>Thegg Mining Outpost</title><link>http://community.imaginefx.com/forums/thread/213904.aspx</link><pubDate>Sat, 06 Jun 2009 14:23:35 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:213904</guid><dc:creator>Lovas</dc:creator><slash:comments>13</slash:comments><comments>http://community.imaginefx.com/forums/thread/213904.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=213904</wfw:commentRss><description>
&lt;p&gt;&lt;img alt="Thegg Mining Outpost " height="739" src="http://files.getdropbox.com/u/1441382/TMO_G404_1200x739_FINAL.jpg" title="Thegg Mining Outpost " width="1200" /&gt;&lt;br /&gt;
&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;An alien mining outpost on one of many satellites of a gas giant in the Mira binary system.&lt;/p&gt;

&lt;p&gt;One of the illustrations in my sci-fi series Postcards From Beyond. &lt;/p&gt;

&lt;p&gt;&amp;nbsp;Thank you for your attention and any comments! &lt;br /&gt;
&lt;/p&gt;</description></item><item><title>Holding Tank</title><link>http://community.imaginefx.com/forums/thread/221761.aspx</link><pubDate>Tue, 30 Jun 2009 03:04:47 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:221761</guid><dc:creator>DarkEdge</dc:creator><slash:comments>5</slash:comments><comments>http://community.imaginefx.com/forums/thread/221761.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=221761</wfw:commentRss><description>&lt;p&gt;Here&amp;#39;s my latest.&amp;nbsp;Modeled in 3ds Max, postwork in Photoshop, figure is from Poser. All comments and critiques are welcomed.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img align="bottom" height="30" src="http://community.imaginefx.com/forums/http;/www.darkedgedesign.com/Pics/HoldingTankRedux.jpg" width="28" /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Concept creatures 1</title><link>http://community.imaginefx.com/forums/thread/210388.aspx</link><pubDate>Wed, 27 May 2009 00:23:43 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:210388</guid><dc:creator>dman3d</dc:creator><slash:comments>12</slash:comments><comments>http://community.imaginefx.com/forums/thread/210388.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=210388</wfw:commentRss><description>&lt;p&gt;A two concepts if creatures. 3d max base mesh, zbrush sculpt, photoshop DoF, blodd and CC.&lt;img align="left" height="800" src="http://www.cgbakery.com/images/cgs-db-legacy3.jpg" width="739" /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img align="left" height="800" src="http://www.cgbakery.com/images/jsk-002m.jpg" style="width:717px;height:800px;" width="717" /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>the Knitter</title><link>http://community.imaginefx.com/forums/thread/197594.aspx</link><pubDate>Sun, 19 Apr 2009 21:15:52 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:197594</guid><dc:creator>damir g martin</dc:creator><slash:comments>11</slash:comments><comments>http://community.imaginefx.com/forums/thread/197594.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=197594</wfw:commentRss><description>&lt;p&gt;
Software used: Zbrush, photoshop.&lt;br /&gt;
&lt;br /&gt;
Really short story behind the image:&lt;br /&gt;
She was an old Knitter living beneath mountains of Amdo, one of Tibetan northeast regions. &lt;br /&gt;
She lived lonely life on the outskirts of a small village in which all people thought she was a witch. &lt;br /&gt;
Indeed, this old lady wasn&amp;#39;t  ordinary by many standards, one in particular,  her calling.&lt;br /&gt;
She made here living by producing rare red silk known by the name Arakna.&lt;br /&gt;
Nothing unusual with that at first glance one would say, but, those who knew her better, knew where she got that silk from. &lt;br /&gt;
She kept few giant spiders in her manor as her pets, whose webbing, if
properly refined, could produce this though shiny rare material.&lt;br /&gt;
In this image we see her absently gazing ahead, while holding one of her nasty pets.&lt;br /&gt;
&lt;br /&gt;
Hope you like.&lt;/p&gt;&lt;p&gt;&lt;img src="http://community.imaginefx.com/fxpose/damir_g_martins_portfolio/images/195623/original.aspx" style="width:1312px;height:1746px;" /&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Hive Mind I</title><link>http://community.imaginefx.com/forums/thread/197831.aspx</link><pubDate>Mon, 20 Apr 2009 17:57:09 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:197831</guid><dc:creator>soulburn3d</dc:creator><slash:comments>5</slash:comments><comments>http://community.imaginefx.com/forums/thread/197831.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=197831</wfw:commentRss><description>&lt;p&gt;&lt;img height="509" src="http://www.neilblevins.com/artgallery/media/hive_mind_1.jpg" width="900" /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Here&amp;#39;s an odd story of inspiration. So I was going through the gallery 
section of cgtalk, and I saw this thumbnail that really caught my eye. 
When I clicked on it, it turns out the thumbnail was actually taken from 
a rather minor part of the final image, it wasn&amp;#39;t the focal point at 
all. I loved the thumbnail so much, it inspired me to make this image, 
which of course looks nothing like the final image they made. I totally 
can&amp;#39;t find their image anymore, so I can&amp;#39;t credit them for the initial 
inspiration, but if anyone finds a thumbnail that looks kinda like this 
image, let me know so I can credit the original artist. It&amp;#39;s funny how 
an artists mind can make odd associations, you see a set of shapes or 
colors, and one artist sees a loaf of bread, another sees the potential 
for the same shapes to form a scary monster. I painted this image really 
big (like 5k) so I can print him out really huge one day, I think he&amp;#39;ll 
look pretty imposing on the wall. About half paint and half 3d. Already 
have a Hive Mind II in the works that has a similar creature, but 
totally different composition.&lt;/p&gt;&lt;p&gt;- Neil &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Vue works</title><link>http://community.imaginefx.com/forums/thread/209034.aspx</link><pubDate>Fri, 22 May 2009 12:10:01 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:209034</guid><dc:creator>photostar</dc:creator><slash:comments>2</slash:comments><comments>http://community.imaginefx.com/forums/thread/209034.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=209034</wfw:commentRss><description>I made this image using the software Vue 6 Infinite, and i then post worked it in photoshop. &lt;br /&gt;</description></item><item><title>Tarantul Sorcerer</title><link>http://community.imaginefx.com/forums/thread/198169.aspx</link><pubDate>Tue, 21 Apr 2009 17:00:37 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:198169</guid><dc:creator>Ruben Drakkar</dc:creator><slash:comments>11</slash:comments><comments>http://community.imaginefx.com/forums/thread/198169.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=198169</wfw:commentRss><description>&lt;table cellpadding="0" cellspacing="0"&gt;&lt;tr&gt;&lt;td align="left"&gt;&lt;div style="overflow:auto;width:590px;"&gt;&lt;p&gt;After some months of efforts and through lots of works and pushing myself. I came up with this final image. A character with manipulation, poisoning powers, from a story some friends and I are writing. Thanks for friends for endless Pushing MARCO MENCO, CHOKMAH, DUNKAN, SAKURA AND FAMILY. Hope you like it&lt;/p&gt;&lt;p&gt;&lt;img src="http://i41.photobucket.com/albums/e277/RubenDrakkar/TARANTUL%20SORCERER/TARANTULSORCERERALMOST3.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Keep On&lt;br /&gt;Rubens&lt;/p&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description></item><item><title>My first post here!</title><link>http://community.imaginefx.com/forums/thread/193450.aspx</link><pubDate>Sun, 05 Apr 2009 18:53:36 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:193450</guid><dc:creator>Lown</dc:creator><slash:comments>6</slash:comments><comments>http://community.imaginefx.com/forums/thread/193450.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=193450</wfw:commentRss><description>&lt;p&gt;My first image uploaded here. &amp;quot;Modelled&amp;quot; and rendered in Bryce 6, but dont hold that against me. Post in photoshop, just levels/curves abjustment and a little bit of glow.&lt;/p&gt;&lt;p&gt;Be kind..............or give really harse crits!!! &lt;br /&gt;&lt;/p&gt;</description></item><item><title>DE731</title><link>http://community.imaginefx.com/forums/thread/202317.aspx</link><pubDate>Mon, 04 May 2009 04:15:36 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:202317</guid><dc:creator>DarkEdge</dc:creator><slash:comments>3</slash:comments><comments>http://community.imaginefx.com/forums/thread/202317.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=202317</wfw:commentRss><description>&lt;p&gt;Hey gang. Just finished up some work and thought I would post, comments and critiques are welcome.&lt;/p&gt;&lt;p&gt;Everything modeled in Max, figure (Simon) from Poser with morphs done in Zbrush, post work and textures done in Photoshop.&lt;img align="bottom" alt="DE731" height="900" src="http://www.darkedgedesign.com/Pics/DE731_6.jpg" style="width:1200px;height:900px;" title="DE731" width="1200" /&gt;&lt;/p&gt;</description></item><item><title>Journey</title><link>http://community.imaginefx.com/forums/thread/202747.aspx</link><pubDate>Tue, 05 May 2009 12:39:51 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:202747</guid><dc:creator>ceeka</dc:creator><slash:comments>1</slash:comments><comments>http://community.imaginefx.com/forums/thread/202747.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=202747</wfw:commentRss><description>Havent worked on this for a couple of days, but I am going to pass it to the finished work. Done in maya and photoshop. Any final crits welcome.</description></item><item><title>Barlio, gnome druid</title><link>http://community.imaginefx.com/forums/thread/189678.aspx</link><pubDate>Wed, 25 Mar 2009 18:51:06 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:189678</guid><dc:creator>SIlverblade-T-E</dc:creator><slash:comments>10</slash:comments><comments>http://community.imaginefx.com/forums/thread/189678.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=189678</wfw:commentRss><description>&lt;p&gt;&lt;em&gt;A young gnome druid celebrates on capturing a magical staff from an enemy!&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;made with Vue7 Infinite, Poser6, items from DAZ3D for the gnome and squirrel, and Photoshop CS4 :)&lt;/p&gt;&lt;p&gt;1st post here, though I&amp;#39;ve been reading ImagineFX since #1.&lt;/p&gt;&lt;p&gt;&lt;img alt="Barlio, gnome druid" height="589" src="http://www.silverblades-suitcase.com/characters/gnome_druid1_small.jpg" style="width:785px;height:589px;" title="Barlio, gnome druid" width="785" /&gt;&lt;/p&gt;</description></item><item><title>Conceptish car</title><link>http://community.imaginefx.com/forums/thread/189885.aspx</link><pubDate>Thu, 26 Mar 2009 12:15:59 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:189885</guid><dc:creator>Tangster</dc:creator><slash:comments>4</slash:comments><comments>http://community.imaginefx.com/forums/thread/189885.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=189885</wfw:commentRss><description>&lt;p&gt;Maybe next years car? Not very futuristic, but I think it looks nice.&lt;/p&gt;&lt;p&gt;Cinema 4D R10.5, vray render with physical camera+GI, curves edits in photoshop after.&lt;/p&gt;&lt;p&gt;&lt;img height="388" src="http://freshimagehosting.com/images/h0bpv2ly5lnrqhke0vhe.png" width="753" /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Crows &amp; Chevys</title><link>http://community.imaginefx.com/forums/thread/183544.aspx</link><pubDate>Fri, 06 Mar 2009 19:34:25 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:183544</guid><dc:creator>kenmo</dc:creator><slash:comments>6</slash:comments><comments>http://community.imaginefx.com/forums/thread/183544.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=183544</wfw:commentRss><description>&lt;p&gt;Rendered in e-onsoftware&amp;#39;s Vue Pro Studio version 7 with post work in Corel Painter IX.5 and Corel Paint Shop Pro Photo X2 Ultimate....&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src="http://kenmo.zenfolio.com/img/v6/p988091742-4.jpg" border="0" /&gt; &lt;br /&gt;&lt;/p&gt;</description></item><item><title>~A sleepless night~</title><link>http://community.imaginefx.com/forums/thread/186018.aspx</link><pubDate>Sat, 14 Mar 2009 22:19:40 GMT</pubDate><guid isPermaLink="false">df5b595d-dbc8-40f3-a578-500f88c831a0:186018</guid><dc:creator>Carnie</dc:creator><slash:comments>6</slash:comments><comments>http://community.imaginefx.com/forums/thread/186018.aspx</comments><wfw:commentRss>http://community.imaginefx.com/forums/commentrss.aspx?SectionID=35&amp;PostID=186018</wfw:commentRss><description>&lt;br /&gt;BG from Renderosity, Figure is Mimi for V4 from Daz. Light Postwork made in Paint Net.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description></item></channel></rss>