It's still pretty much relevant Zinc as far as I know, one more recent thing you should take note of is apparently Games Industry Developers are very suspicious of people who have been on a games design course because they tend to be very generalised, bad news for me, in my case any chance of learning a real skillset was completely crushed in favour of stupid and nonsensical written assignments and coursework where we had to learn everything ourselves because the management just wouldn't let the teachers teach what we needed to learn.
I can't tell you how to get into the industry but I can tell you what not to do, avoid anything in an educational institution that has the words "Gaming" and "Learning" within the same piece of paper, one thing that people do which I tried is work their way up in a games company by starting as a Quality Assurance tester, I finally managed to get an application accepted but the moment I got there after travelling for several hours I found out I had to do a bloody math test which had my worst enemy of all in education, percentages. There was a guy who was a university graduate or something and I think most of them were and he said that the second test made no sense either and I had glanced it over, it looked like something that a primary school teacher had printed out seconds before class in an effort to make it look like they were doing their job. They had obvious questions like "Try and spot the bugs and glitches in this screenshot" but the printouts were so terrible that I doubt anyone normal would be able to spot them easily even if they were blatantly obvious.
Sorry for the rant, but I honestly believe that the games industry has been taken over by a bunch of corporate beuracratic morons and you'll have better chance working in the games industry if you either make your own company and work in a garage with people you know ( That's how it was done before and they made way better games ) or you join up with an independent company that is run well. Competition is really tough as well for all the usual companies and if I remember correctly I remember reading somewhere about how the games industry needed more programmers than artists but that was just off the top of my head so I'm not sure if that's relavant anymore.
Anyway, hope this helps, I'm not trying to turn you away from the idea or anything but you don't want to waste almost two years like I did trying to get in the Games Industry, TLDR version, I recommend working independently or going for an independent company, established games companies now are more interested in ruining games than making them.