when I am making hair I use an extraction.
mask the area you wish to cover with hair
go to the subtool pallet and at the bottom you will find a button called extract. next to that are the extraction settings, leave smooth set at 5 and reduce the other (E Smt) to 1 when you hit extract it will create a new sub tool the size and shape of your mask. the thickness controls the depth of the tool.
then I get the smooth tool and just run it around the edges because there are no polys on the edge of the new tool, only on the outer and inner face, smoothing it drags polys back to the edge if you like and gets rid of the hard edges too. after that just sculpt away.
its also a fantastic method for making clothes. heres 2 I created last month for a wargames company. all the sub tools were created from extractions of the bodies. infact there was no outside program involved at all, just zspheres and extractions.
hope this helps
steve
"what do you mean...I stopped thinking, therefore I disapeared?"