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Thanks for the extra kick in the pants.

Last post 08-06-2008, 5:36 AM by neeko. 4 replies.
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  •  07-30-2008, 9:03 AM 122718

    Thanks for the extra kick in the pants.

    I have been an artist since 3rd grade. As soon as I finished high school, I slowly gave up on art. I would draw now and then when I was bored or when I had seen something a little inspiring but I was never serious about it. After some thought, I decided that I wanted to take art seriously but never had the drive to do what I needed to do. Then a daily stroll to the book store led me to your magazine. I was amazed. So much information in a once a month periodical. I have bought every issue except the Halloween issue of 2007 (I don't know why I didn't buy that one.) After a while, I soon found the issues weren't doing it for me anymore until you introduced Ron Lemen's Workshop on human anatomy in issue 30. That gave me the inspiration and confidence I needed to really strive for what I wanted. I have never felt this excited to draw before. Ever since that issue, I have been drawing an hour everyday trying to study something new. It gets tiring, but well worth it. Hopefully some of my work gets posted in FXPose soon. Thanks. Also, I would love to see a workshop on how to paint different types of textures. From skin, to clothes, to metal and anything in between. Just a thought.
    My ability to self teach will break stereotypes.
  •  07-30-2008, 11:40 AM 122733 in reply to 122718

    Re: Thanks for the extra kick in the pants.

    Its good to start with basics or get back to basics, becasue even the pros do not have all teh basics down pat. The best pros are those who ahve super grasp of basics as if they live/breath it.

    Ron lenman has a lovely simplified explanation of lighting, form and composition on his website as well. Give that a check out.

    As for textures. Its all about self study.

    Eg. Want to paint a rock texture. Do studies of rocks. Paint rocks. Draw rocks. Learn that they can have prallel flat surfaces, uneven surfaces, pock marks, different grain. Paint paint paint and study.

    There isnt anything special about textures other than basics. Good solid basics of form. Lighting is universal for a texture. i.e Shouldnt be too dark or too light. just neutral

    You then have specific texturing to a model (vehicle, character) or repeating textures.(eg. floor tiles, grass,etc with limited poly.shader/budget count)

    Application of textures onto a UVmap onto a Model, is a whole different ballgame.

    UVmapping is key to producing a good render from your texture. And is as dry as left over pancakes left out on the surface of the moon, baked in solar radiation to 400 K.

    Otherwise, texturing is great mindless (mindles  because you can just zone in and make it look good with  organised random scribbles and form) and the results satisfying when remapped onto a model


    koshime.com

  •  07-31-2008, 4:03 AM 122861 in reply to 122733

    Re: Thanks for the extra kick in the pants.

    I'd have to agree. Despite loving each issue, I do find it refreshing and even invigorating to get a section that relates to basic skill sets. Whether it be anatomy, colour, perspective, etc. I don't need the photoshop tuts or anything. Just a nice little article relating to different aspects of art rather than techniques. Smile





    "Live life like a fantasy. Reality is only in your mind!" - Fabledgoat
  •  07-31-2008, 7:45 PM 123031 in reply to 122861

    Re: Thanks for the extra kick in the pants.

    "UVmapping is key to producing a good render from your texture. And is as dry as left over pancakes left out on the surface of the moon, baked in solar radiation to 400 K."   yay! exactly it!

    It also enjoy the basic skill sets tutorials. It'd also be nice to just include reference to places[sites/books/other mags..who knows] that provide these things.
     


    www.mar-central.com
  •  08-06-2008, 5:36 AM 124429 in reply to 123031

    Re: Thanks for the extra kick in the pants.

    I love those artists tips(20 tips? various topics in each issue) and anything having to do with color. Having color swatches right on an image on its own layer really helps.
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