So, I've finally got around to having a mess with Blender, so this is my first build. It's nothing much, I know, but it's a start I'll throw stuff up here every now and again as I progress.
BTW Gix, if you're out there thanks for the tips, they really helped to get me started. Here's another bit, messing about with the sculpt mode. A lot harder than it looks, but what a great way to build a model. Will have to look into this one a lot closer.
Okay, so I discovered the Symmetrical X buttons on the sculpt menu, which mirrors everything you do on one side of the face onto the other, makes for a much smoother face. Also discovered that if you use a subsurfaced cube to start with, it also makes for a much better base, as opposed to the sphere I'd used for the first sculpt. There are some great tutorial videos on Youtube: Bits of Blender, and Super3boy's videos are particularly good for getting started with Blender. Also do a search for blender and sculpt there. Might have to have a go at giving him hair next, since these are the two things that are really attracting me to Blender most of all.
I know Ed, I've used a couple of different 3D apps over the years, but been using Cinema 4D for about the past ten now, and it had a very steep learning curve, although it's great once you get the hang of it. Never used Autocad, but I would imagine it's quite technical, whereas Blender andeht like are probably more orientated to designers and artists. I guess once you get your head round working in 3D, changing over to a new app is really just about knowing what buttons to push. The best thing is that there's loads of stuff out there about Blender, the support for Cinema is a bit weak, ironic considering Blender is free, but it's the nature of the beast, I suppose. But seriously check out those two links, they'll really help in getting started, I feel as if I've been catapulted forward about two weeks in my learning already. COME VISIT MY GALLERY...
Starfox, those are looking great! I've been away, or I would have looked for this and posted earlier. The newest version of blender has a new particle generator (or something like that) and it's supposed to be really cool for making hair. I really need to hit the videos that are available myself. Only problem is I can only watch them when my daughter is asleep, and most of them have sound.
Check here for some awesome and extensive videos: http://blenderunderground.com (I'm serious, I watched the first two blender basics vids and learned a lot).
Yeah it has a particle generator which is cool for free I must say I am very impressed with what blender can do, though it is daunting trying to learn where everything is and which shortcut keys do what where and when.
I've also started to watch those vids but need to find a time when there is less going on so that I can concentrate on them.
Lol, was gonna suggest the earphones thing myself, but obviously with only one ear plugged in. Yeah, finding the time is the tricky bit, but thats why I like the vid tuts, I find I learn faster when being shown rather than reading. I've been messing with hair the past couple of hours, but not gonna post it yet, cos it's a mess. Blender makes it quite easy though, I just used that sculpted model, but its too memory intensive to work with plus hair, so I'm gonna try and mess with a sphere tomorrow instead. And I just learned that 'i' is the hotkey for inserting a keyframe menu. I love learning new stuff lol. COME VISIT MY GALLERY...
You have to admit that it isn't as scary to learn as everyone has said. As for your model. Try (this is a theory) creating a lower poly area for your model then use that to create the hair. Sort of like and overlay. In about a week, I'm going to be coming to you for help foxy.
You have to admit that it isn't as scary to learn as everyone has said.
Luckily, noone else I know uses Blender so, I was coming at it fresh, once you get the basics of navicating around and modelling figured out, it's actually quite intuitive and fun to use
GixGidea:
As for your model. Try (this is a theory) creating a lower poly area for your model then use that to create the hair. Sort of like and overlay.
I'll give that a go, I notice that it's possible to turn the emitter off on the rendering and just have the hair, so this should work, I'll gove it a go.
GixGidea:
In about a week, I'm going to be coming to you for help foxy.
Lol, good luck with that, not sure I'll be that much help to you just yet.
Hotkey tip of the day: 'f' to close gaps in face and join vertices.
Who do we have to sleep with to get a Blender section around here? Just a thought!
I just posted the outcome of a tutorial that I worked on this morning over at the other Blender thread. We should consolidate. If you'd like, please check it out.
Also, does anyone know how to embed youtube video here?