Well. We have 34.
Let the ranting begin :)
The subscriber edition, features one of the images from the CGS uplift universe 2D submission and the Saejin's mech in the rear. Meets one's approval well indeed.
The best workshops are the basics of figure drawing by Lemen, and am pleasantly surprised by Marek's tutorial. Definitely a crowd pleaser.
A small note: In the artist profile for M Kutsche, readers may or may not know that the original designs for the viking artwork are compliments of Mr. Bjorn Hurri. Micheal did a great rendition of 3D like publicity shot of the characters based on the concepts and made some improvements.
Secondly, DPI is a tricky thing to explain even for the best of us.
I think Henning's explantion of DPI vs PPi is no much more better than the discussion we have had on the forum.
Henning has tried to show that even for a set resolution of 1008 x 720 pixels, the DPI can change from 72, to 150 to 300, accordingly but unfortunately, if he went just that one more step closer to explain the circled points it would have been perfect.
Alas.
What probably could be very simply explained without an adjoining text is:
DPI does NOT MATTER.
Only the final resolution (pixel dimensions on photoshop) matters.
If a magazine wants you to produce a 300 dpi image, feel free to resize it to 300 dpi form any existing DPI you've started with. This is a common error even for establish publishers. They as for an image at X pixels and 300dpi (creating super bloated files), whereas....
Lastly.
Does anyone here paint a picture perfect face before painting on wavy or curly or straight hair. For comparison purposes, I'm curious to compare different artist approaches towards character design and rendering. Traditionally most artist I know etch out some basic planes of light/dark or have a simplified line drawing. And tend to progress the overall image suited to a background as a whole. But you know, its fascinating to see different approaches
Eg. Look at Saejin's tutorial with the mech, the hair and character all get worked up together with highlights coming in last.And marek's tutorial builds it up as a whole scene pass by pass.
I guess what I'm saying is, its a bit hard to follow what marta
suggests to paint hair as it feels illogical to paint the hair last
after doing a super duper detail render of the rest of the body...but
it does leave me ideas to fall back on simple dirty production
techniques of photographing people with their poses, and with all the
3D packages being the rage these days...I wonder how hard is it to
remain a purist painter in this day and age.
I promise to try to stop ranting, but martas image is really bugging me. I think I know what it is. Those hibiscus like flowers...They look squashed. (cut and past jobbie?). I'm also not sure why there is a flower plastered above the girls left eye. Frankly, if i had a flower perched like a limp barnacle to my left brow, i'd be sneezing a giant gallump and tearing in my eyes from the pollen and long eye lashes, trying to get rid of the damn thing, obscuring vision and being unaesthetically placed in a inconvenient location.
but you know.
beauty in the eye of the beholder...so, till next rant. Tough luv out!
Next Issue. Good to see my old mentor seegmiller join the issue and a good look at the creator of 30 Days of night (an awesome stylised movie that has gore, blood and revitalsied the vampire zombie genre)
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