Upload your portfolio today. Register here
 

MechaHateChimp's Blog

The only blog that guarantees to grant you super-human strength, washboard abs, and have you frothing at the mouth from power that only gods have known...

Mountainous Terrain Tutorial



This is a fairly old pdf tutorial I put together around the time I began learning ZBrush. It's very basic but also very handy if you're looking to create anything involving mountains or rock formations. Hopefully some one will find this useful. - Joel

Download:

ZBrush Mountainous Terrain Tutorial 

Published 10 November 2006 20:59 by MechaHateChimp

Comments

 

tomsk said:

Thanks Joel,

I've not used ZBrush so I'll have a good read of this.

November 26, 2006 22:09
Anonymous comments are disabled

About MechaHateChimp

My name is Joel Carlo and I am a multimedia developer residing out of Denver, Colorado. I work as both a graphic designer and freelance artist with a current devotion to motion graphics and web development. My professional career as an artist began in 1993 where I was hired to work as an illustrator for a now defunct entertainment group. In the short time I worked there, I helped develop concept designs and illustrations for print. Thereafter, I pursued work as a freelance designer which has afforded me the opportunity to develop my skill set as an artist in both traditional and digital media over the last several years. My educational background as an artist has largely been self-taught, although I have had two short stints as a student at both the Tampa Art Institute and Rocky Mountain College of Art and Design. My client list is varied and ranges from commissioned work for small studio projects to larger commissions for clients such as Future Publishing, Burrows & Chapin, The Ayzenberg Group, NASCAR, Dodge, Toyota and Fox Television. I am currently looking for work as a concept designer or 3D artist in either the gaming or film industries. If you are an employer in need of either, please feel free to contact me with any inquiries regarding commission work and availabilty.